A reimplementation of Mario Kart Wii's physics engine in C++
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Kinoko::Abstract::g3d::ResAnmChr::InfoData Member List

This is the complete list of members for Kinoko::Abstract::g3d::ResAnmChr::InfoData, including all inherited members.

numFrame (defined in Kinoko::Abstract::g3d::ResAnmChr::InfoData)Kinoko::Abstract::g3d::ResAnmChr::InfoData
numNode (defined in Kinoko::Abstract::g3d::ResAnmChr::InfoData)Kinoko::Abstract::g3d::ResAnmChr::InfoData
policy (defined in Kinoko::Abstract::g3d::ResAnmChr::InfoData)Kinoko::Abstract::g3d::ResAnmChr::InfoData
read(EGG::Stream &stream) (defined in Kinoko::Abstract::g3d::ResAnmChr::InfoData)Kinoko::Abstract::g3d::ResAnmChr::InfoDatainline
scalingRule (defined in Kinoko::Abstract::g3d::ResAnmChr::InfoData)Kinoko::Abstract::g3d::ResAnmChr::InfoData