A reimplementation of Mario Kart Wii's physics engine in C++
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Kinoko::Abstract::g3d::ResFileHeaderData Member List

This is the complete list of members for Kinoko::Abstract::g3d::ResFileHeaderData, including all inherited members.

byteOrder (defined in Kinoko::Abstract::g3d::ResFileHeaderData)Kinoko::Abstract::g3d::ResFileHeaderData
dataBlocks (defined in Kinoko::Abstract::g3d::ResFileHeaderData)Kinoko::Abstract::g3d::ResFileHeaderData
fileSize (defined in Kinoko::Abstract::g3d::ResFileHeaderData)Kinoko::Abstract::g3d::ResFileHeaderData
headerSize (defined in Kinoko::Abstract::g3d::ResFileHeaderData)Kinoko::Abstract::g3d::ResFileHeaderData
signature (defined in Kinoko::Abstract::g3d::ResFileHeaderData)Kinoko::Abstract::g3d::ResFileHeaderData
version (defined in Kinoko::Abstract::g3d::ResFileHeaderData)Kinoko::Abstract::g3d::ResFileHeaderData