A reimplementation of Mario Kart Wii's physics engine in C++
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Kinoko::EGG::BoundBox2f Member List

This is the complete list of members for Kinoko::EGG::BoundBox2f, including all inherited members.

BoundBox2f()=default (defined in Kinoko::EGG::BoundBox2f)Kinoko::EGG::BoundBox2f
max (defined in Kinoko::EGG::BoundBox2f)Kinoko::EGG::BoundBox2f
min (defined in Kinoko::EGG::BoundBox2f)Kinoko::EGG::BoundBox2f
resetBound() (defined in Kinoko::EGG::BoundBox2f)Kinoko::EGG::BoundBox2finline
setDirect(const Vector2f &vMin, const Vector2f &vMax) (defined in Kinoko::EGG::BoundBox2f)Kinoko::EGG::BoundBox2finline
setMax(const Vector2f &v) (defined in Kinoko::EGG::BoundBox2f)Kinoko::EGG::BoundBox2finline
setMin(const Vector2f &v) (defined in Kinoko::EGG::BoundBox2f)Kinoko::EGG::BoundBox2finline
~BoundBox2f()=default (defined in Kinoko::EGG::BoundBox2f)Kinoko::EGG::BoundBox2f