A reimplementation of Mario Kart Wii's physics engine in C++
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Kinoko::EGG::BoundBox3f Member List

This is the complete list of members for Kinoko::EGG::BoundBox3f, including all inherited members.

BoundBox3f()=default (defined in Kinoko::EGG::BoundBox3f)Kinoko::EGG::BoundBox3f
max (defined in Kinoko::EGG::BoundBox3f)Kinoko::EGG::BoundBox3f
min (defined in Kinoko::EGG::BoundBox3f)Kinoko::EGG::BoundBox3f
resetBound() (defined in Kinoko::EGG::BoundBox3f)Kinoko::EGG::BoundBox3finline
setDirect(const Vector3f &vMin, const Vector3f &vMax) (defined in Kinoko::EGG::BoundBox3f)Kinoko::EGG::BoundBox3finline
setMax(const Vector3f &v) (defined in Kinoko::EGG::BoundBox3f)Kinoko::EGG::BoundBox3finline
setMin(const Vector3f &v) (defined in Kinoko::EGG::BoundBox3f)Kinoko::EGG::BoundBox3finline
setZero() (defined in Kinoko::EGG::BoundBox3f)Kinoko::EGG::BoundBox3finline
~BoundBox3f()=default (defined in Kinoko::EGG::BoundBox3f)Kinoko::EGG::BoundBox3f