A reimplementation of Mario Kart Wii's physics engine in C++
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Kinoko::Field::GJKState Member List

This is the complete list of members for Kinoko::Field::GJKState, including all inherited members.

GJKState() (defined in Kinoko::Field::GJKState)Kinoko::Field::GJKStateinline
m_00c (defined in Kinoko::Field::GJKState)Kinoko::Field::GJKState
m_flags (defined in Kinoko::Field::GJKState)Kinoko::Field::GJKState
m_idx (defined in Kinoko::Field::GJKState)Kinoko::Field::GJKState
m_mask (defined in Kinoko::Field::GJKState)Kinoko::Field::GJKState
m_s (defined in Kinoko::Field::GJKState)Kinoko::Field::GJKState
m_scales (defined in Kinoko::Field::GJKState)Kinoko::Field::GJKState
m_support1 (defined in Kinoko::Field::GJKState)Kinoko::Field::GJKState
m_support2 (defined in Kinoko::Field::GJKState)Kinoko::Field::GJKState