Kinoko
A reimplementation of Mario Kart Wii's physics engine in C++
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Kinoko::Field::KColHeader Member List
This is the complete list of members for
Kinoko::Field::KColHeader
, including all inherited members.
area_min_pos
Kinoko::Field::KColHeader
area_x_blocks_shift
Kinoko::Field::KColHeader
area_x_width_mask
Kinoko::Field::KColHeader
area_xy_blocks_shift
Kinoko::Field::KColHeader
area_y_width_mask
Kinoko::Field::KColHeader
area_z_width_mask
Kinoko::Field::KColHeader
block_data_offset
Kinoko::Field::KColHeader
block_width_shift
Kinoko::Field::KColHeader
nrm_data_offset
Kinoko::Field::KColHeader
pos_data_offset
Kinoko::Field::KColHeader
prism_data_offset
Kinoko::Field::KColHeader
prism_thickness
Kinoko::Field::KColHeader
sphere_radius
Kinoko::Field::KColHeader
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