A reimplementation of Mario Kart Wii's physics engine in C++
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Kinoko::Field::RailLineTransition Member List

This is the complete list of members for Kinoko::Field::RailLineTransition, including all inherited members.

m_dir (defined in Kinoko::Field::RailLineTransition)Kinoko::Field::RailLineTransition
m_length (defined in Kinoko::Field::RailLineTransition)Kinoko::Field::RailLineTransition
m_lengthInv (defined in Kinoko::Field::RailLineTransition)Kinoko::Field::RailLineTransition