A reimplementation of Mario Kart Wii's physics engine in C++
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Kinoko::Field::RailSplineTransition Member List

This is the complete list of members for Kinoko::Field::RailSplineTransition, including all inherited members.

m_length (defined in Kinoko::Field::RailSplineTransition)Kinoko::Field::RailSplineTransition
m_lengthInv (defined in Kinoko::Field::RailSplineTransition)Kinoko::Field::RailSplineTransition
m_p0 (defined in Kinoko::Field::RailSplineTransition)Kinoko::Field::RailSplineTransition
m_p1 (defined in Kinoko::Field::RailSplineTransition)Kinoko::Field::RailSplineTransition
m_p2 (defined in Kinoko::Field::RailSplineTransition)Kinoko::Field::RailSplineTransition
m_p3 (defined in Kinoko::Field::RailSplineTransition)Kinoko::Field::RailSplineTransition