A reimplementation of Mario Kart Wii's physics engine in C++
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Kinoko::Kart::BSP Member List

This is the complete list of members for Kinoko::Kart::BSP, including all inherited members.

_1a0 (defined in Kinoko::Kart::BSP)Kinoko::Kart::BSP
angVel0Factor (defined in Kinoko::Kart::BSP)Kinoko::Kart::BSP
BSP() (defined in Kinoko::Kart::BSP)Kinoko::Kart::BSP
BSP(EGG::RamStream &stream) (defined in Kinoko::Kart::BSP)Kinoko::Kart::BSP
cuboidsKinoko::Kart::BSP
hitboxesKinoko::Kart::BSP
initialYPos (defined in Kinoko::Kart::BSP)Kinoko::Kart::BSP
read(EGG::RamStream &stream) (defined in Kinoko::Kart::BSP)Kinoko::Kart::BSP
rumbleHeightKinoko::Kart::BSP
rumbleSpeedKinoko::Kart::BSP
STATIC_ASSERT(sizeof(Hitbox)==0x18) (defined in Kinoko::Kart::BSP)Kinoko::Kart::BSP
STATIC_ASSERT(sizeof(Wheel)==0x2c) (defined in Kinoko::Kart::BSP)Kinoko::Kart::BSP
wheels (defined in Kinoko::Kart::BSP)Kinoko::Kart::BSP