A reimplementation of Mario Kart Wii's physics engine in C++
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Kinoko::System::KPadGhostButtonsStream Member List

This is the complete list of members for Kinoko::System::KPadGhostButtonsStream, including all inherited members.

buffer (defined in Kinoko::System::KPadGhostButtonsStream)Kinoko::System::KPadGhostButtonsStream
currentSequence (defined in Kinoko::System::KPadGhostButtonsStream)Kinoko::System::KPadGhostButtonsStream
KPadGhostButtonsStream() (defined in Kinoko::System::KPadGhostButtonsStream)Kinoko::System::KPadGhostButtonsStream
readFrame()Kinoko::System::KPadGhostButtonsStreamvirtual
readIsNewSequence() const (defined in Kinoko::System::KPadGhostButtonsStream)Kinoko::System::KPadGhostButtonsStreaminlinevirtual
readSequenceFrames (defined in Kinoko::System::KPadGhostButtonsStream)Kinoko::System::KPadGhostButtonsStream
readVal() const (defined in Kinoko::System::KPadGhostButtonsStream)Kinoko::System::KPadGhostButtonsStreaminlinevirtual
state (defined in Kinoko::System::KPadGhostButtonsStream)Kinoko::System::KPadGhostButtonsStream
~KPadGhostButtonsStream() (defined in Kinoko::System::KPadGhostButtonsStream)Kinoko::System::KPadGhostButtonsStream