A reimplementation of Mario Kart Wii's physics engine in C++
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Kinoko::System::RaceConfig::Player Member List

This is the complete list of members for Kinoko::System::RaceConfig::Player, including all inherited members.

character (defined in Kinoko::System::RaceConfig::Player)Kinoko::System::RaceConfig::Player
driftIsAuto (defined in Kinoko::System::RaceConfig::Player)Kinoko::System::RaceConfig::Player
Type enum name (defined in Kinoko::System::RaceConfig::Player)Kinoko::System::RaceConfig::Player
type (defined in Kinoko::System::RaceConfig::Player)Kinoko::System::RaceConfig::Player
vehicle (defined in Kinoko::System::RaceConfig::Player)Kinoko::System::RaceConfig::Player