A reimplementation of Mario Kart Wii's physics engine in C++
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Kinoko::System::Timer Member List

This is the complete list of members for Kinoko::System::Timer, including all inherited members.

milKinoko::System::Timer
min (defined in Kinoko::System::Timer)Kinoko::System::Timer
operator!=(const Timer &rhs) const =default (defined in Kinoko::System::Timer)Kinoko::System::Timer
operator+(f32 ms) const (defined in Kinoko::System::Timer)Kinoko::System::Timerinline
operator-(const Timer &rhs) const (defined in Kinoko::System::Timer)Kinoko::System::Timerinline
operator<=>(const Timer &rhs) const (defined in Kinoko::System::Timer)Kinoko::System::Timerinline
operator==(const Timer &rhs) const =default (defined in Kinoko::System::Timer)Kinoko::System::Timer
sec (defined in Kinoko::System::Timer)Kinoko::System::Timer
Timer()Kinoko::System::Timer
Timer(u16 min_, u8 sec_, u16 mil_) (defined in Kinoko::System::Timer)Kinoko::System::Timer
Timer(u32 data)Kinoko::System::Timer
valid (defined in Kinoko::System::Timer)Kinoko::System::Timer
~Timer() (defined in Kinoko::System::Timer)Kinoko::System::Timer