A reimplementation of Mario Kart Wii's physics engine in C++
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Scene::GameScene::Resource Member List

This is the complete list of members for Scene::GameScene::Resource, including all inherited members.

archive (defined in Scene::GameScene::Resource)Scene::GameScene::Resource
id (defined in Scene::GameScene::Resource)Scene::GameScene::Resource
Resource(System::MultiDvdArchive *archive, s32 id) (defined in Scene::GameScene::Resource)Scene::GameScene::Resource