Kinoko
A reimplementation of Mario Kart Wii's physics engine in C++
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System::RaceInputState Member List
This is the complete list of members for
System::RaceInputState
, including all inherited members.
accelerate
() const (defined in
System::RaceInputState
)
System::RaceInputState
inline
brake
() const (defined in
System::RaceInputState
)
System::RaceInputState
inline
buttons
(defined in
System::RaceInputState
)
System::RaceInputState
buttonsRaw
(defined in
System::RaceInputState
)
System::RaceInputState
drift
() const (defined in
System::RaceInputState
)
System::RaceInputState
inline
isButtonsValid
() const
System::RaceInputState
inline
isStickValid
(f32 stick) const
System::RaceInputState
isTrickValid
() const
System::RaceInputState
inline
isValid
() const
System::RaceInputState
item
() const (defined in
System::RaceInputState
)
System::RaceInputState
inline
RaceInputState
() (defined in
System::RaceInputState
)
System::RaceInputState
reset
() (defined in
System::RaceInputState
)
System::RaceInputState
stick
(defined in
System::RaceInputState
)
System::RaceInputState
stickXRaw
(defined in
System::RaceInputState
)
System::RaceInputState
stickYRaw
(defined in
System::RaceInputState
)
System::RaceInputState
trick
(defined in
System::RaceInputState
)
System::RaceInputState
trickDown
() const (defined in
System::RaceInputState
)
System::RaceInputState
inline
trickRaw
(defined in
System::RaceInputState
)
System::RaceInputState
trickUp
() const (defined in
System::RaceInputState
)
System::RaceInputState
inline
~RaceInputState
() (defined in
System::RaceInputState
)
System::RaceInputState
inline
virtual
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