Kinoko
A reimplementation of Mario Kart Wii's physics engine in C++
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Decomp.hh
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#pragma once
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#include <
Common.hh
>
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namespace
EGG::Decomp {
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[[nodiscard]] s32 GetExpandSize(
const
u8 *src);
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s32 DecodeSZS(
const
u8 *src, u8 *dst);
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}
// namespace EGG::Decomp
Common.hh
This header houses common data types such as our integral types and enums.
egg
core
Decomp.hh
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Malleo
. Logo by
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1.12.0