A reimplementation of Mario Kart Wii's physics engine in C++
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core Directory Reference
Directory dependency graph for core:

Files

 
Allocator.hh
 
Archive.cc
 
Archive.hh
 
BitFlag.hh
 
Decomp.cc
 
Decomp.hh
 
Disposer.cc
 
Disposer.hh
 
ExpHeap.cc
 
ExpHeap.hh
 
Heap.cc
 
Heap.hh
 
Scene.cc
 
Scene.hh
 
SceneCreator.hh
 
SceneManager.cc
 
SceneManager.hh