A reimplementation of Mario Kart Wii's physics engine in C++
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core Directory Reference
Directory dependency graph for core:

Files

 Archive.cc
 
 Archive.hh
 
 BitFlag.hh
 
 Decomp.cc
 
 Decomp.hh
 
 Disposer.cc
 
 Disposer.hh
 
 ExpHeap.cc
 
 ExpHeap.hh
 
 Heap.cc
 
 Heap.hh
 
 Scene.cc
 
 Scene.hh
 
 SceneCreator.hh
 
 SceneManager.cc
 
 SceneManager.hh