Kinoko
A reimplementation of Mario Kart Wii's physics engine in C++
Loading...
Searching...
No Matches
SceneCreator.hh
1
#pragma once
2
3
namespace
Kinoko::EGG
{
4
5
class
Scene;
6
8
class
SceneCreator
{
9
public
:
10
virtual
Scene
*create(
int
sceneID)
const
= 0;
11
virtual
void
destroy(
int
sceneID)
const
= 0;
12
};
13
14
}
// namespace Kinoko::EGG
Kinoko::EGG::SceneCreator
Interface for creating and destroying scenes.
Definition
SceneCreator.hh:8
Kinoko::EGG::Scene
Base class for all scenes.
Definition
Scene.hh:16
Kinoko::EGG
EGG core library.
Definition
Archive.cc:6
egg
core
SceneCreator.hh
Made by
Malleo
. Logo by
vabold
. Website generated by
Doxygen
1.12.0