A reimplementation of Mario Kart Wii's physics engine in C++
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SceneCreator.hh
1#pragma once
2
3namespace Kinoko::EGG {
4
5class Scene;
6
9public:
10 virtual Scene *create(int sceneID) const = 0;
11 virtual void destroy(int sceneID) const = 0;
12};
13
14} // namespace Kinoko::EGG
Interface for creating and destroying scenes.
Base class for all scenes.
Definition Scene.hh:16
EGG core library.
Definition Archive.cc:6