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| class | Archive |
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| struct | BoundBox2f |
| | A representation of a bounding rectangle. More...
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| struct | BoundBox3f |
| | A representation of a bounding cuboid. More...
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| class | Disposer |
| | An interface for ensuring certain structures and classes are destroyed with the heap. More...
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| class | ExpHeap |
| | High-level implementation of a memory heap for managing dynamic memory allocation. Allocation may occur anywhere within the memory space the heap is created from. More...
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| class | Heap |
| | A high-level representation of a memory heap for managing dynamic memory allocation. Interface for allocating and freeing memory blocks. More...
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| class | Matrix34f |
| | A 3 x 4 matrix. More...
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| struct | Quatf |
| | A quaternion, used to represent 3D rotation. More...
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| class | RamStream |
| | A stream of data stored in memory. More...
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| class | Scene |
| | Base class for all scenes. More...
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| class | SceneCreator |
| | Interface for creating and destroying scenes. More...
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| class | SceneManager |
| | Manages the scene stack and transitions between scenes. More...
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| struct | Sphere3f |
| | Represents a sphere in 3D space. More...
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| class | Stream |
| | A stream of data, abstracted to allow for continuous seeking. More...
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| struct | TBitFlag |
| | Wrapper around an integral type with an enum corresponding to its bits. More...
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| struct | Vector2f |
| | A 2D float vector. More...
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| struct | Vector3f |
| | A 3D float vector. More...
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