A reimplementation of Mario Kart Wii's physics engine in C++
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EGG::SceneCreator Class Referenceabstract

#include <SceneCreator.hh>

Description

Interface for creating and destroying scenes.

Definition at line 8 of file SceneCreator.hh.

Inheritance diagram for EGG::SceneCreator:

Public Member Functions

virtual Scenecreate (int sceneID) const =0
 
virtual void destroy (int sceneID) const =0