Kinoko
A reimplementation of Mario Kart Wii's physics engine in C++
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Disposer.cc
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#include "Disposer.hh"
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#include "egg/core/Heap.hh"
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namespace
Kinoko::EGG
{
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Disposer::Disposer() {
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m_heap = Heap::findContainHeap(
this
);
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if
(m_heap) {
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m_heap->appendDisposer(
this
);
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}
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}
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Disposer::~Disposer() {
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if
(m_heap) {
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m_heap->removeDisposer(
this
);
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}
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}
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}
// namespace Kinoko::EGG
Kinoko::EGG
EGG core library.
Definition
Allocator.hh:5
egg
core
Disposer.cc
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Malleo
. Logo by
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