A reimplementation of Mario Kart Wii's physics engine in C++
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ItemId.hh
1#pragma once
2
3namespace Kinoko::Item {
4
5enum class ItemId {
6 TRIPLE_MUSHROOM = 0x5,
7 NONE = 0x14,
8};
9
10} // namespace Kinoko::Item
Pertains to item handling.