A reimplementation of Mario Kart Wii's physics engine in C++
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Item Namespace Reference

Detailed Description

Pertains to item handling.

Classes

class  ItemDirector
 
class  ItemInventory
 
class  KartItem
 State management for item usage. More...
 

Enumerations

enum class  ItemId {
  TRIPLE_MUSHROOM = 0x5 ,
  NONE = 0x14
}
 

Enumeration Type Documentation

◆ ItemId

enum class Item::ItemId
strong

Definition at line 5 of file ItemId.hh.