A reimplementation of Mario Kart Wii's physics engine in C++
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ObjectOilSFC.hh
1#pragma once
2
3#include "game/field/obj/ObjectCollidable.hh"
4
5namespace Field {
6
7class ObjectOilSFC final : public ObjectCollidable {
8public:
10 ~ObjectOilSFC() override;
11
12 Kart::Reaction onCollision(Kart::KartObject *kartObj, Kart::Reaction reactionOnKart,
13 Kart::Reaction reactionOnObj, EGG::Vector3f &hitDepth) override;
14};
15
16} // namespace Field
The highest level abstraction for a kart.
Definition KartObject.hh:11
Pertains to collision.
A 3D float vector.
Definition Vector.hh:83