A reimplementation of Mario Kart Wii's physics engine in C++
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Option.hh
1#pragma once
2
3#include <Common.hh>
4
5#include <optional>
6
7namespace Host {
8
9enum class EOption {
10 Invalid = -1,
11 Mode,
12 Suite,
13 Ghost,
14 KRKG,
15 TargetFrame,
16};
17
18namespace Option {
19
20std::optional<EOption> CheckFlag(const char *arg);
21
22} // namespace Option
23} // namespace Host
This header houses common data types such as our integral types and enums.
Represents the host application.
Definition HeapCommon.hh:9