Kinoko
A reimplementation of Mario Kart Wii's physics engine in C++
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RaceScene.hh
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#pragma once
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#include "game/scene/GameScene.hh"
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namespace
Kinoko::Scene
{
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class
RaceScene final :
public
GameScene {
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public
:
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RaceScene();
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~RaceScene()
override
;
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void
createEngines()
override
;
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void
initEngines()
override
;
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void
calcEngines
()
override
;
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void
destroyEngines()
override
;
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void
configure
()
override
;
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void
onReinit
()
override
;
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};
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}
// namespace Kinoko::Scene
Kinoko::Scene::RaceScene::calcEngines
void calcEngines() override
Definition
RaceScene.cc:108
Kinoko::Scene::RaceScene::configure
void configure() override
Retrieves Common.szs and the course archive.
Definition
RaceScene.cc:136
Kinoko::Scene::RaceScene::onReinit
void onReinit() override
This is called on race shutdown in order to prep for the next race.
Definition
RaceScene.cc:156
Kinoko::Scene
Pertains to scene handling.
Definition
GameScene.cc:10
game
scene
RaceScene.hh
Made by
Malleo
. Logo by
vabold
. Website generated by
Doxygen
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