Kinoko
v0.6
A reimplementation of Mario Kart Wii's physics engine in C++
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RaceScene.hh
Go to the documentation of this file.
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#pragma once
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#include "
game/scene/GameScene.hh
"
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namespace
Kinoko::Scene
{
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class
RaceScene
final :
public
GameScene
{
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public
:
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RaceScene
();
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~RaceScene
()
override
;
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void
createEngines
()
override
;
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void
initEngines
()
override
;
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void
calcEngines
()
override
;
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void
destroyEngines
()
override
;
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void
configure
()
override
;
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void
onReinit
()
override
;
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};
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}
// namespace Kinoko::Scene
GameScene.hh
Kinoko::Scene::GameScene::GameScene
GameScene()
Definition
GameScene.cc:13
Kinoko::Scene::RaceScene::createEngines
void createEngines() override
Definition
RaceScene.cc:30
Kinoko::Scene::RaceScene::initEngines
void initEngines() override
Definition
RaceScene.cc:75
Kinoko::Scene::RaceScene::~RaceScene
~RaceScene() override
Kinoko::Scene::RaceScene::destroyEngines
void destroyEngines() override
Definition
RaceScene.cc:120
Kinoko::Scene::RaceScene::RaceScene
RaceScene()
Definition
RaceScene.cc:22
Kinoko::Scene::RaceScene::configure
void configure() override
Retrieves Common.szs and the course archive.
Definition
RaceScene.cc:136
Kinoko::Scene::RaceScene::calcEngines
void calcEngines() override
Definition
RaceScene.cc:108
Kinoko::Scene::RaceScene::onReinit
void onReinit() override
This is called on race shutdown in order to prep for the next race.
Definition
RaceScene.cc:156
Kinoko::Scene
Pertains to scene handling.
Definition
GameScene.cc:10
game
scene
RaceScene.hh
Made by
Malleo
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