A reimplementation of Mario Kart Wii's physics engine in C++
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RaceScene.hh
1#pragma once
2
3#include "game/scene/GameScene.hh"
4
5namespace Scene {
6
8class RaceScene final : public GameScene {
9public:
10 RaceScene();
11 ~RaceScene() override;
12
13 void createEngines() override;
14 void initEngines() override;
15 void calcEngines() override;
16 void destroyEngines() override;
17 void configure() override;
18 void onReinit() override;
19};
20
21} // namespace Scene
Interface for menu and race scenes.
Definition GameScene.hh:14
Represents an instance of a race.
Definition RaceScene.hh:8
void onReinit() override
This is called on race shutdown in order to prep for the next race.
Definition RaceScene.cc:139
void configure() override
Retrieves Common.szs and the course archive.
Definition RaceScene.cc:119
void calcEngines() override
Definition RaceScene.cc:94
Pertains to scene handling.
Definition GameScene.cc:8