Kinoko
v0.6
A reimplementation of Mario Kart Wii's physics engine in C++
Toggle main menu visibility
Loading...
Searching...
No Matches
GameScene.hh File Reference
Go to the source code of this file.
Classes
class
GameScene
Interface for menu and race scenes.
More...
struct
GameScene::Resource
Namespaces
namespace
Kinoko
namespace
Kinoko::Scene
Pertains to scene handling.
game
scene
GameScene.hh
Made by
Malleo
. Logo by
vabold
. Website generated by
Doxygen
1.18.0