A reimplementation of Mario Kart Wii's physics engine in C++
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Kinoko::Scene::GameScene::Resource Struct Reference

Description

Definition at line 38 of file GameScene.hh.

Public Member Functions

 Resource (System::MultiDvdArchive *archive, s32 id)
 

Public Attributes

System::MultiDvdArchivearchive
 
s32 id
 

Constructor & Destructor Documentation

◆ Resource()

Kinoko::Scene::GameScene::Resource::Resource ( System::MultiDvdArchive * archive,
s32 id )
Inlined in 0x8051AA58

Definition at line 96 of file GameScene.cc.

Member Data Documentation

◆ archive

System::MultiDvdArchive* Kinoko::Scene::GameScene::Resource::archive

Definition at line 41 of file GameScene.hh.

◆ id

s32 Kinoko::Scene::GameScene::Resource::id

Definition at line 42 of file GameScene.hh.