A reimplementation of Mario Kart Wii's physics engine in C++
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GameScene::Resource Struct Reference

Description

Definition at line 39 of file GameScene.hh.

Public Member Functions

 Resource (System::MultiDvdArchive *archive, s32 id)

Public Attributes

System::MultiDvdArchive * archive
s32 id

Constructor & Destructor Documentation

◆ Resource()

Resource ( System::MultiDvdArchive * archive,
s32 id )
Inlined in 0x8051AA58

Definition at line 96 of file GameScene.cc.

Member Data Documentation

◆ archive

Definition at line 42 of file GameScene.hh.

Referenced by Resource(), and GameScene::unmountResources().

◆ id

s32 id

Definition at line 43 of file GameScene.hh.

Referenced by Resource().


The documentation for this struct was generated from the following files: