Kinoko
v0.6
A reimplementation of Mario Kart Wii's physics engine in C++
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RootScene.hh File Reference
Go to the source code of this file.
Classes
class
RootScene
The parent scene for all other scenes.
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Namespaces
namespace
Kinoko
namespace
Kinoko::Scene
Pertains to scene handling.
game
scene
RootScene.hh
Made by
Malleo
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vabold
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Doxygen
1.18.0