A reimplementation of Mario Kart Wii's physics engine in C++
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Abstract::g3d::CResAnmChrFrm< ResAnmChr::Frm48Data > Member List

This is the complete list of members for Abstract::g3d::CResAnmChrFrm< ResAnmChr::Frm48Data >, including all inherited members.

CResAnmChrFrm(const ResAnmChr::Frm48Data *pPtr) (defined in Abstract::g3d::CResAnmChrFrm< ResAnmChr::Frm48Data >)Abstract::g3d::CResAnmChrFrm< ResAnmChr::Frm48Data >inline
GetFrame() const (defined in Abstract::g3d::CResAnmChrFrm< ResAnmChr::Frm48Data >)Abstract::g3d::CResAnmChrFrm< ResAnmChr::Frm48Data >inline
GetFrameF32() const (defined in Abstract::g3d::CResAnmChrFrm< ResAnmChr::Frm48Data >)Abstract::g3d::CResAnmChrFrm< ResAnmChr::Frm48Data >inline
GetSlope() const (defined in Abstract::g3d::CResAnmChrFrm< ResAnmChr::Frm48Data >)Abstract::g3d::CResAnmChrFrm< ResAnmChr::Frm48Data >inline
GetValue(const ResAnmChr::FVSData *pFVSData) const (defined in Abstract::g3d::CResAnmChrFrm< ResAnmChr::Frm48Data >)Abstract::g3d::CResAnmChrFrm< ResAnmChr::Frm48Data >inline