A reimplementation of Mario Kart Wii's physics engine in C++
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Abstract::g3d::FrameCtrl Member List

This is the complete list of members for Abstract::g3d::FrameCtrl, including all inherited members.

frame() const (defined in Abstract::g3d::FrameCtrl)Abstract::g3d::FrameCtrlinline
FrameCtrl(f32 start, f32 end, PlayPolicyFunc policy) (defined in Abstract::g3d::FrameCtrl)Abstract::g3d::FrameCtrlinline
m_endFrame (defined in Abstract::g3d::FrameCtrl)Abstract::g3d::FrameCtrlprivate
m_frame (defined in Abstract::g3d::FrameCtrl)Abstract::g3d::FrameCtrlprivate
m_playPolicy (defined in Abstract::g3d::FrameCtrl)Abstract::g3d::FrameCtrlprivate
m_startFrame (defined in Abstract::g3d::FrameCtrl)Abstract::g3d::FrameCtrlprivate
m_updateRate (defined in Abstract::g3d::FrameCtrl)Abstract::g3d::FrameCtrlprivate
playPolicy() const (defined in Abstract::g3d::FrameCtrl)Abstract::g3d::FrameCtrlinline
rate() const (defined in Abstract::g3d::FrameCtrl)Abstract::g3d::FrameCtrlinline
s_baseUpdateRate (defined in Abstract::g3d::FrameCtrl)Abstract::g3d::FrameCtrlprivatestatic
setFrame(f32 frame) (defined in Abstract::g3d::FrameCtrl)Abstract::g3d::FrameCtrlinline
setPlayPolicy(PlayPolicyFunc func) (defined in Abstract::g3d::FrameCtrl)Abstract::g3d::FrameCtrlinline
setRate(f32 rate) (defined in Abstract::g3d::FrameCtrl)Abstract::g3d::FrameCtrlinline
updateFrame() (defined in Abstract::g3d::FrameCtrl)Abstract::g3d::FrameCtrlinline