Kinoko
A reimplementation of Mario Kart Wii's physics engine in C++
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Abstract::g3d::FrameCtrl Member List
This is the complete list of members for
Abstract::g3d::FrameCtrl
, including all inherited members.
frame
() const (defined in
Abstract::g3d::FrameCtrl
)
Abstract::g3d::FrameCtrl
inline
FrameCtrl
(f32 start, f32 end, PlayPolicyFunc policy) (defined in
Abstract::g3d::FrameCtrl
)
Abstract::g3d::FrameCtrl
inline
m_endFrame
(defined in
Abstract::g3d::FrameCtrl
)
Abstract::g3d::FrameCtrl
private
m_frame
(defined in
Abstract::g3d::FrameCtrl
)
Abstract::g3d::FrameCtrl
private
m_playPolicy
(defined in
Abstract::g3d::FrameCtrl
)
Abstract::g3d::FrameCtrl
private
m_startFrame
(defined in
Abstract::g3d::FrameCtrl
)
Abstract::g3d::FrameCtrl
private
m_updateRate
(defined in
Abstract::g3d::FrameCtrl
)
Abstract::g3d::FrameCtrl
private
playPolicy
() const (defined in
Abstract::g3d::FrameCtrl
)
Abstract::g3d::FrameCtrl
inline
rate
() const (defined in
Abstract::g3d::FrameCtrl
)
Abstract::g3d::FrameCtrl
inline
s_baseUpdateRate
(defined in
Abstract::g3d::FrameCtrl
)
Abstract::g3d::FrameCtrl
private
static
setFrame
(f32 frame) (defined in
Abstract::g3d::FrameCtrl
)
Abstract::g3d::FrameCtrl
inline
setPlayPolicy
(PlayPolicyFunc func) (defined in
Abstract::g3d::FrameCtrl
)
Abstract::g3d::FrameCtrl
inline
setRate
(f32 rate) (defined in
Abstract::g3d::FrameCtrl
)
Abstract::g3d::FrameCtrl
inline
updateFrame
() (defined in
Abstract::g3d::FrameCtrl
)
Abstract::g3d::FrameCtrl
inline
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