Definition at line 33 of file AnmObj.hh.
◆ FrameCtrl()
Abstract::g3d::FrameCtrl::FrameCtrl |
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f32 | start, |
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f32 | end, |
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PlayPolicyFunc | policy ) |
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◆ frame()
f32 Abstract::g3d::FrameCtrl::frame |
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const |
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◆ playPolicy()
PlayPolicyFunc Abstract::g3d::FrameCtrl::playPolicy |
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const |
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inlinenodiscard |
◆ rate()
f32 Abstract::g3d::FrameCtrl::rate |
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const |
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inlinenodiscard |
◆ setFrame()
void Abstract::g3d::FrameCtrl::setFrame |
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f32 | frame | ) |
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◆ setPlayPolicy()
void Abstract::g3d::FrameCtrl::setPlayPolicy |
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PlayPolicyFunc | func | ) |
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◆ setRate()
void Abstract::g3d::FrameCtrl::setRate |
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f32 | rate | ) |
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◆ updateFrame()
void Abstract::g3d::FrameCtrl::updateFrame |
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◆ m_endFrame
f32 Abstract::g3d::FrameCtrl::m_endFrame |
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◆ m_frame
f32 Abstract::g3d::FrameCtrl::m_frame |
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◆ m_playPolicy
PlayPolicyFunc Abstract::g3d::FrameCtrl::m_playPolicy |
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◆ m_startFrame
f32 Abstract::g3d::FrameCtrl::m_startFrame |
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◆ m_updateRate
f32 Abstract::g3d::FrameCtrl::m_updateRate |
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◆ s_baseUpdateRate
f32 Abstract::g3d::FrameCtrl::s_baseUpdateRate = 1.0f |
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