A reimplementation of Mario Kart Wii's physics engine in C++
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Abstract Namespace Reference

Detailed Description

An abstraction of components from the nw4r and RVL libraries.

Classes

class  ArchiveHandle
 

Functions

constexpr u32 CalcCRC32 (u8 *data, u32 size)
 

Function Documentation

◆ CalcCRC32()

u32 Abstract::CalcCRC32 ( u8 * data,
u32 size )
nodiscardconstexpr0x801D1CA00x80252F50

Definition at line 8 of file CRC32.hh.