A reimplementation of Mario Kart Wii's physics engine in C++
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Abstract::g3d::ResDic Member List

This is the complete list of members for Abstract::g3d::ResDic, including all inherited members.

get(const char *pName, u32 len) const (defined in Abstract::g3d::ResDic)Abstract::g3d::ResDicprivate
m_data (defined in Abstract::g3d::ResDic)Abstract::g3d::ResDicprivate
operator[](const char *name) const (defined in Abstract::g3d::ResDic)Abstract::g3d::ResDicinline
ResDic(const void *data) (defined in Abstract::g3d::ResDic)Abstract::g3d::ResDic
STATIC_ASSERT(sizeof(NodeData)==0x10) (defined in Abstract::g3d::ResDic)Abstract::g3d::ResDic