A reimplementation of Mario Kart Wii's physics engine in C++
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Abstract::g3d::ResDic Class Reference

#include <ResDic.hh>

Description

Essentially a lookup table to find different sections within the resource file.

Definition at line 13 of file ResDic.hh.

Classes

struct  Data
 
struct  NodeData
 

Public Member Functions

 STATIC_ASSERT (sizeof(NodeData)==0x10)
 
 ResDic (const void *data)
 
void * operator[] (const char *name) const
 

Private Member Functions

const NodeDataget (const char *pName, u32 len) const
 

Private Attributes

const Datam_data
 

Constructor & Destructor Documentation

◆ ResDic()

Abstract::g3d::ResDic::ResDic ( const void * data)

Definition at line 6 of file ResDic.cc.

Member Function Documentation

◆ get()

const ResDic::NodeData * Abstract::g3d::ResDic::get ( const char * pName,
u32 len ) const
nodiscardprivate0x8004BF70

Definition at line 9 of file ResDic.cc.

◆ operator[]()

void * Abstract::g3d::ResDic::operator[] ( const char * name) const
inlinenodiscard0x8004C050

Definition at line 34 of file ResDic.hh.

Member Data Documentation

◆ m_data

const Data* Abstract::g3d::ResDic::m_data
private

Definition at line 52 of file ResDic.hh.