A reimplementation of Mario Kart Wii's physics engine in C++
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Abstract::g3d::ResDic::Data Struct Reference

Description

Definition at line 25 of file ResDic.hh.

Public Attributes

u32 size
 
u32 numData
 
NodeData data [1]
 

Member Data Documentation

◆ data

NodeData Abstract::g3d::ResDic::Data::data[1]

Definition at line 28 of file ResDic.hh.

◆ numData

u32 Abstract::g3d::ResDic::Data::numData

Definition at line 27 of file ResDic.hh.

◆ size

u32 Abstract::g3d::ResDic::Data::size

Definition at line 26 of file ResDic.hh.