A reimplementation of Mario Kart Wii's physics engine in C++
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Abstract::g3d::ResFile Member List

This is the complete list of members for Abstract::g3d::ResFile, including all inherited members.

m_data (defined in Abstract::g3d::ResFile)Abstract::g3d::ResFileprivate
resAnmChr(const char *pName) constAbstract::g3d::ResFileinline
ResFile(const void *data) (defined in Abstract::g3d::ResFile)Abstract::g3d::ResFileinline