#include <ResFile.hh>
Represents a binary resource file which contains object models, textures, and animations.
All resource files start with a header of length 0x10. The header is followed by a root section (represented as TopLevelDictData) which uses a ResDic to point to different sections of the file.
Definition at line 15 of file ResFile.hh.
Classes | |
| struct | Data |
| struct | TopLevelDictData |
| The "root" section of the file. More... | |
Public Member Functions | |
| ResFile (const void *data) | |
| ResAnmChr | resAnmChr (const char *pName) const |
| Retrieves the AnmChr section from the binary file. | |
Private Attributes | |
| const Data * | m_data |
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inline |
Definition at line 28 of file ResFile.hh.
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inlinenodiscard0x8004C780 |
Retrieves the AnmChr section from the binary file.
Definition at line 32 of file ResFile.hh.
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private |
Definition at line 42 of file ResFile.hh.