A reimplementation of Mario Kart Wii's physics engine in C++
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Abstract::g3d::ResFile::TopLevelDictData Struct Reference

#include <ResFile.hh>

Description

The "root" section of the file.

Definition at line 18 of file ResFile.hh.

Public Attributes

ResBlockHeaderData header
 
ResDic::Data topLevel
 

Member Data Documentation

◆ header

ResBlockHeaderData Abstract::g3d::ResFile::TopLevelDictData::header

Definition at line 19 of file ResFile.hh.

◆ topLevel

ResDic::Data Abstract::g3d::ResFile::TopLevelDictData::topLevel

Definition at line 20 of file ResFile.hh.