A reimplementation of Mario Kart Wii's physics engine in C++
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Abstract::g3d::ResBlockHeaderData Struct Reference

Description

Definition at line 8 of file ResCommon.hh.

Public Attributes

u32 signature
 
u32 size
 

Member Data Documentation

◆ signature

u32 Abstract::g3d::ResBlockHeaderData::signature

Definition at line 9 of file ResCommon.hh.

◆ size

u32 Abstract::g3d::ResBlockHeaderData::size

Definition at line 10 of file ResCommon.hh.