A reimplementation of Mario Kart Wii's physics engine in C++
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Kinoko::Abstract::g3d::AnmObjChrRes Class Reference

Description

Definition at line 228 of file ResAnmChr.hh.

Inheritance diagram for Kinoko::Abstract::g3d::AnmObjChrRes:

Public Member Functions

 AnmObjChrRes (const ResAnmChr &chr)
u16 frameCount () const
Public Member Functions inherited from Kinoko::Abstract::g3d::FrameCtrl
 FrameCtrl (f32 start, f32 end, PlayPolicyFunc policy)
void updateFrame ()
f32 frame () const
f32 rate () const
PlayPolicyFunc playPolicy () const
void setFrame (f32 frame)
void setRate (f32 rate)
void setPlayPolicy (PlayPolicyFunc func)

Private Attributes

ResAnmChr m_resAnmChr

Constructor & Destructor Documentation

◆ AnmObjChrRes()

Kinoko::Abstract::g3d::AnmObjChrRes::AnmObjChrRes ( const ResAnmChr & chr)
inline

Definition at line 230 of file ResAnmChr.hh.

Member Function Documentation

◆ frameCount()

u16 Kinoko::Abstract::g3d::AnmObjChrRes::frameCount ( ) const
inlinenodiscard

Definition at line 233 of file ResAnmChr.hh.

Member Data Documentation

◆ m_resAnmChr

ResAnmChr Kinoko::Abstract::g3d::AnmObjChrRes::m_resAnmChr
private

Definition at line 238 of file ResAnmChr.hh.