A reimplementation of Mario Kart Wii's physics engine in C++
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Kinoko::Abstract::g3d::CResAnmChrFrm< T > Class Template Reference

Description

template<typename T>
class Kinoko::Abstract::g3d::CResAnmChrFrm< T >

Definition at line 56 of file ResAnmChr.cc.

Inheritance diagram for Kinoko::Abstract::g3d::CResAnmChrFrm< T >:

Additional Inherited Members

Public Member Functions inherited from Kinoko::Abstract::g3d::CResAnmChrFrmBase< T, CResAnmChrFrm< T > >
 CResAnmChrFrmBase (const T *pPtr)
void operator++ (int)
void operator-- (int)
CResAnmChrFrm< T > operator+ (int n)
Protected Attributes inherited from Kinoko::Abstract::g3d::CResAnmChrFrmBase< T, CResAnmChrFrm< T > >
const T * mPtr