A reimplementation of Mario Kart Wii's physics engine in C++
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Kinoko::Field::JugemSwitch Class Referenceabstract

#include <JugemSwitch.hh>

Description

Base class which is used to represent cases that toggle Lakitu on or off.

Definition at line 8 of file JugemSwitch.hh.

Inheritance diagram for Kinoko::Field::JugemSwitch:

Public Member Functions

bool isOn () const
 
virtual void init ()
 
virtual void calc ()=0
 

Protected Attributes

bool m_isOn
 

Constructor & Destructor Documentation

◆ JugemSwitch()

Kinoko::Field::JugemSwitch::JugemSwitch ( )
inline

Definition at line 10 of file JugemSwitch.hh.

Member Function Documentation

◆ init()

virtual void Kinoko::Field::JugemSwitch::init ( )
inlinevirtual

Definition at line 17 of file JugemSwitch.hh.

◆ isOn()

bool Kinoko::Field::JugemSwitch::isOn ( ) const
inlinenodiscard

Definition at line 13 of file JugemSwitch.hh.

Member Data Documentation

◆ m_isOn

bool Kinoko::Field::JugemSwitch::m_isOn
protected

Definition at line 24 of file JugemSwitch.hh.