A reimplementation of Mario Kart Wii's physics engine in C++
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Kinoko::Field::ObjectObakeBlock Class Reference

Description

Definition at line 9 of file ObjectObakeBlock.hh.

Inheritance diagram for Kinoko::Field::ObjectObakeBlock:

Public Types

enum class  FallState {
  Rest = 0 ,
  Falling = 1 ,
  FinishedFalling = 2
}
Public Types inherited from Kinoko::Field::ObjectBase
enum class  eFlags {
  Position = 0 ,
  Rotation = 1 ,
  Matrix = 2 ,
  Scale = 3
}
typedef EGG::TBitFlag< u16, eFlags > Flags

Public Member Functions

 ObjectObakeBlock (const System::MapdataGeoObj &params)
void calc () override
void load () override
void createCollision () override
void calcCollisionTransform () override
Setters
void setFallState (FallState state)
Getters
FallState fallState () const
s32 fallFrame () const
Public Member Functions inherited from Kinoko::Field::ObjectBase
 ObjectBase (const System::MapdataGeoObj &params)
 ObjectBase (const char *name, const EGG::Vector3f &pos, const EGG::Vector3f &rot, const EGG::Vector3f &scale)
virtual void init ()
virtual void calcModel ()
virtual const char * getResources () const
virtual void loadGraphics ()
virtual void loadAnims ()
virtual void loadRail ()
virtual const char * getName () const
virtual u32 loadFlags () const
virtual const char * getKclName () const
virtual void resize (f32 radius, f32 maxSpeed)
virtual void unregisterCollision ()
virtual void disableCollision () const
virtual void enableCollision () const
virtual const BoxColUnitgetUnit () const
const RailInterpolatorrailInterpolator () const
virtual const EGG::Vector3fgetPosition () const
virtual f32 getCollisionRadius () const
virtual ObjectId id () const
void setPos (const EGG::Vector3f &pos)
void addPos (const EGG::Vector3f &v)
void subPos (const EGG::Vector3f &v)
void setScale (const EGG::Vector3f &scale)
void setScale (f32 scale)
void setRot (const EGG::Vector3f &rot)
void setRotNoFlag (const EGG::Vector3f &rot)
void addRot (const EGG::Vector3f &v)
void subRot (const EGG::Vector3f &v)
void setTransform (const EGG::Matrix34f &mat)
const EGG::Vector3fpos () const
const EGG::Vector3fscale () const
const EGG::Vector3frot () const
const EGG::Matrix34ftransform () const

Private Attributes

const EGG::Vector3f m_initialPos
 Position is computed relative to initialPos.
FallState m_fallState
s32 m_framesFallen
 How long the block has been falling for, capped at 256.
EGG::Vector3f m_fallVel
EGG::Vector3f m_fallAngVel
EGG::BoundBox3f m_bbox
s32 m_fallFrame
 Frame the block starts falling, or 0 if it never falls.

Additional Inherited Members

Protected Member Functions inherited from Kinoko::Field::ObjectBase
void calcTransform ()
void calcRotLock ()
void linkAnims (const std::span< const char * > &names, const std::span< Render::AnmType > types)
void setMatrixTangentTo (const EGG::Vector3f &up, const EGG::Vector3f &tangent)
void setMatrixFromOrthonormalBasisAndPos (const EGG::Vector3f &v)
Static Protected Member Functions inherited from Kinoko::Field::ObjectBase
static f32 CheckPointAgainstLineSegment (const EGG::Vector3f &point, const EGG::Vector3f &a, const EGG::Vector3f &b)
 Calculates on what side of line segment ab point lies.
static EGG::Vector3f RotateXZByYaw (f32 angle, const EGG::Vector3f &v)
 Rotates a vector around the Y-axis and returns the XZ-plane portion of the vector.
static EGG::Vector3f RotateAxisAngle (f32 angle, const EGG::Vector3f &axis, const EGG::Vector3f &v1)
static void SetRotTangentHorizontal (EGG::Matrix34f &mat, const EGG::Vector3f &up, const EGG::Vector3f &tangent)
static EGG::Matrix34f OrthonormalBasis (const EGG::Vector3f &v)
static EGG::Matrix34f RailOrthonormalBasis (const RailInterpolator &railInterpolator)
static EGG::Vector3f AdjustVecForward (f32 sidewaysScalar, f32 forwardScalar, f32 minSpeed, const EGG::Vector3f &src, EGG::Vector3f forward)
static f32 CalcParabolicDisplacement (f32 initVel, f32 accel, u32 frame)
 Solves the standard kinematic equation \(y(t) = v_0\, t - \frac{1}{2} a t^{2}\).
static EGG::Vector3f Interpolate (f32 t, const EGG::Vector3f &v0, const EGG::Vector3f &v1)
Protected Attributes inherited from Kinoko::Field::ObjectBase
Render::DrawMdlm_drawMdl
Abstract::g3d::ResFilem_resFile
ObjectId m_id
RailInterpolatorm_railInterpolator
BoxColUnitm_boxColUnit
const System::MapdataGeoObjm_mapObj

Member Enumeration Documentation

◆ FallState

enum class Kinoko::Field::ObjectObakeBlock::FallState
strong

Definition at line 11 of file ObjectObakeBlock.hh.

Constructor & Destructor Documentation

◆ ObjectObakeBlock()

Kinoko::Field::ObjectObakeBlock::ObjectObakeBlock ( const System::MapdataGeoObj & params)
0x8080AD20

Definition at line 6 of file ObjectObakeBlock.cc.

◆ ~ObjectObakeBlock()

Kinoko::Field::ObjectObakeBlock::~ObjectObakeBlock ( )
overridedefault0x8080D8FC

Member Function Documentation

◆ calc()

void Kinoko::Field::ObjectObakeBlock::calc ( )
overridevirtual0x8080BC64

Reimplemented from Kinoko::Field::ObjectBase.

Definition at line 47 of file ObjectObakeBlock.cc.

◆ calcCollisionTransform()

void Kinoko::Field::ObjectObakeBlock::calcCollisionTransform ( )
inlineoverridevirtual0x8080BDD4

Implements Kinoko::Field::ObjectBase.

Definition at line 29 of file ObjectObakeBlock.hh.

◆ createCollision()

void Kinoko::Field::ObjectObakeBlock::createCollision ( )
inlineoverridevirtual0x8080BDDC

Implements Kinoko::Field::ObjectBase.

Definition at line 26 of file ObjectObakeBlock.hh.

◆ fallFrame()

s32 Kinoko::Field::ObjectObakeBlock::fallFrame ( ) const
inlinenodiscard

Definition at line 42 of file ObjectObakeBlock.hh.

◆ fallState()

FallState Kinoko::Field::ObjectObakeBlock::fallState ( ) const
inlinenodiscard

Definition at line 38 of file ObjectObakeBlock.hh.

◆ load()

void Kinoko::Field::ObjectObakeBlock::load ( )
inlineoverridevirtual0x8080BDE0

Implements Kinoko::Field::ObjectBase.

Definition at line 23 of file ObjectObakeBlock.hh.

◆ setFallState()

void Kinoko::Field::ObjectObakeBlock::setFallState ( FallState state)
inline

Definition at line 32 of file ObjectObakeBlock.hh.

Member Data Documentation

◆ m_bbox

EGG::BoundBox3f Kinoko::Field::ObjectObakeBlock::m_bbox
private

Definition at line 53 of file ObjectObakeBlock.hh.

◆ m_fallAngVel

EGG::Vector3f Kinoko::Field::ObjectObakeBlock::m_fallAngVel
private

Definition at line 52 of file ObjectObakeBlock.hh.

◆ m_fallFrame

s32 Kinoko::Field::ObjectObakeBlock::m_fallFrame
private

Frame the block starts falling, or 0 if it never falls.

Definition at line 54 of file ObjectObakeBlock.hh.

◆ m_fallState

FallState Kinoko::Field::ObjectObakeBlock::m_fallState
private

Definition at line 49 of file ObjectObakeBlock.hh.

◆ m_fallVel

EGG::Vector3f Kinoko::Field::ObjectObakeBlock::m_fallVel
private

Definition at line 51 of file ObjectObakeBlock.hh.

◆ m_framesFallen

s32 Kinoko::Field::ObjectObakeBlock::m_framesFallen
private

How long the block has been falling for, capped at 256.

Definition at line 50 of file ObjectObakeBlock.hh.

◆ m_initialPos

const EGG::Vector3f Kinoko::Field::ObjectObakeBlock::m_initialPos
private

Position is computed relative to initialPos.

Definition at line 48 of file ObjectObakeBlock.hh.