A reimplementation of Mario Kart Wii's physics engine in C++
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Kinoko::System::MapdataCannonPointAccessor Class Reference

Description

Definition at line 50 of file MapdataCannonPoint.hh.

Inheritance diagram for Kinoko::System::MapdataCannonPointAccessor:

Public Member Functions

 MapdataCannonPointAccessor (const MapSectionHeader *header)
Public Member Functions inherited from Kinoko::System::MapdataAccessorBase< MapdataCannonPoint, MapdataCannonPoint::SData >
 MapdataAccessorBase (const MapSectionHeader *header)
MapdataCannonPointget (u16 i) const
MapdataCannonPoint::SDatagetData (u16 i) const
u16 size () const
void init (const MapdataCannonPoint::SData *start, u16 count)

Additional Inherited Members

Protected Attributes inherited from Kinoko::System::MapdataAccessorBase< MapdataCannonPoint, MapdataCannonPoint::SData >
MapdataCannonPoint ** m_entries
u16 m_entryCount
const MapSectionHeaderm_sectionHeader

Constructor & Destructor Documentation

◆ MapdataCannonPointAccessor()

Kinoko::System::MapdataCannonPointAccessor::MapdataCannonPointAccessor ( const MapSectionHeader * header)
Inlined at 0x80512FA4

Definition at line 20 of file MapdataCannonPoint.cc.