A reimplementation of Mario Kart Wii's physics engine in C++
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Kinoko::System::MapdataStartPointAccessor Class Reference

Description

Definition at line 31 of file MapdataStartPoint.hh.

Inheritance diagram for Kinoko::System::MapdataStartPointAccessor:

Public Member Functions

 MapdataStartPointAccessor (const MapSectionHeader *header)
Public Member Functions inherited from Kinoko::System::MapdataAccessorBase< MapdataStartPoint, MapdataStartPoint::SData >
 MapdataAccessorBase (const MapSectionHeader *header)
MapdataStartPointget (u16 i) const
MapdataStartPoint::SDatagetData (u16 i) const
u16 size () const
void init (const MapdataStartPoint::SData *start, u16 count)

Additional Inherited Members

Protected Attributes inherited from Kinoko::System::MapdataAccessorBase< MapdataStartPoint, MapdataStartPoint::SData >
MapdataStartPoint ** m_entries
u16 m_entryCount
const MapSectionHeaderm_sectionHeader

Constructor & Destructor Documentation

◆ MapdataStartPointAccessor()

Kinoko::System::MapdataStartPointAccessor::MapdataStartPointAccessor ( const MapSectionHeader * header)
0x80514258

Definition at line 103 of file MapdataStartPoint.cc.