A reimplementation of Mario Kart Wii's physics engine in C++
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Render::AnmMgr Member List

This is the complete list of members for Render::AnmMgr, including all inherited members.

activeAnim(AnmType anmType) const (defined in Render::AnmMgr)Render::AnmMgrinline
AnmMgr(DrawMdl *drawMdl) (defined in Render::AnmMgr)Render::AnmMgrinline
linkAnims(size_t idx, const Abstract::g3d::ResFile *resFile, const char *name, AnmType anmType) (defined in Render::AnmMgr)Render::AnmMgr
m_activeAnims (defined in Render::AnmMgr)Render::AnmMgrprivate
m_anmList (defined in Render::AnmMgr)Render::AnmMgrprivate
m_parent (defined in Render::AnmMgr)Render::AnmMgrprivate
playAnim(f32 frame, f32 rate, size_t idx) (defined in Render::AnmMgr)Render::AnmMgr