Definition at line 36 of file AnmMgr.hh.
◆ AnmMgr()
Render::AnmMgr::AnmMgr |
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DrawMdl * | drawMdl | ) |
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◆ activeAnim()
const AnmNodeChr * Render::AnmMgr::activeAnim |
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AnmType | anmType | ) |
const |
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◆ linkAnims()
void Render::AnmMgr::linkAnims |
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size_t | idx, |
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const Abstract::g3d::ResFile * | resFile, |
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const char * | name, |
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AnmType | anmType ) |
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◆ playAnim()
void Render::AnmMgr::playAnim |
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f32 | frame, |
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f32 | rate, |
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size_t | idx ) |
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◆ m_activeAnims
std::array<AnmNodeChr *, static_cast<size_t>(AnmType::Max) - 1> Render::AnmMgr::m_activeAnims |
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private |
◆ m_anmList
◆ m_parent