43 void playAnim(f32 frame, f32 rate,
size_t idx);
46 [[nodiscard]]
const AnmNodeChr *activeAnim(AnmType anmType)
const {
47 return m_activeAnims[
static_cast<size_t>(anmType)];
52 std::list<AnmNodeChr> m_anmList;
53 std::array<AnmNodeChr *, static_cast<size_t>(AnmType::Max) - 1> m_activeAnims;