44 void playAnim(f32 frame, f32 rate,
size_t idx);
47 [[nodiscard]]
const AnmNodeChr *activeAnim(AnmType anmType)
const {
48 return m_activeAnims[
static_cast<size_t>(anmType)];
53 std::list<AnmNodeChr> m_anmList;
54 std::array<AnmNodeChr *, static_cast<size_t>(AnmType::Max) - 1> m_activeAnims;