A reimplementation of Mario Kart Wii's physics engine in C++
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Render::DrawMdl Class Reference

Description

Definition at line 7 of file DrawMdl.hh.

Public Member Functions

void linkAnims (size_t idx, const Abstract::g3d::ResFile *resFile, const char *name, AnmType anmType)
 
AnmMgranmMgr ()
 

Private Attributes

AnmMgrm_anmMgr
 

Constructor & Destructor Documentation

◆ DrawMdl()

Render::DrawMdl::DrawMdl ( )
inline

Definition at line 9 of file DrawMdl.hh.

Member Function Documentation

◆ anmMgr()

AnmMgr * Render::DrawMdl::anmMgr ( )
inlinenodiscard

Definition at line 14 of file DrawMdl.hh.

◆ linkAnims()

void Render::DrawMdl::linkAnims ( size_t idx,
const Abstract::g3d::ResFile * resFile,
const char * name,
AnmType anmType )
0x8055DDEC

Definition at line 6 of file DrawMdl.cc.

Member Data Documentation

◆ m_anmMgr

AnmMgr* Render::DrawMdl::m_anmMgr
private

Definition at line 19 of file DrawMdl.hh.