A reimplementation of Mario Kart Wii's physics engine in C++
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DrawMdl.cc
1#include "DrawMdl.hh"
2
3namespace Render {
4
6void DrawMdl::linkAnims(size_t idx, const Abstract::g3d::ResFile *resFile, const char *name,
7 AnmType anmType) {
8 if (!m_anmMgr) {
9 m_anmMgr = new AnmMgr(this);
10 }
11
12 m_anmMgr->linkAnims(idx, resFile, name, anmType);
13}
14
15} // namespace Render
Represents a binary resource file which contains object models, textures, and animations.
Definition ResFile.hh:15
Pertains to rendering the kart model.