Kinoko
A reimplementation of Mario Kart Wii's physics engine in C++
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DrawMdl.cc
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#include "DrawMdl.hh"
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namespace
Render
{
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void
DrawMdl::linkAnims(
size_t
idx,
const
Abstract::g3d::ResFile
*resFile,
const
char
*name,
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AnmType anmType) {
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if
(!m_anmMgr) {
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m_anmMgr =
new
AnmMgr(
this
);
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}
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m_anmMgr->linkAnims(idx, resFile, name, anmType);
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}
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}
// namespace Render
Abstract::g3d::ResFile
Represents a binary resource file which contains object models, textures, and animations.
Definition
ResFile.hh:15
Render
Pertains to rendering the kart model.
Definition
KartObjectProxy.hh:17
game
render
DrawMdl.cc
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Malleo
. Logo by
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